Jane McGonigal’s goal for the next decade is to make it as easy to save the world in real life as it is to save the world in a computer game. According to McGonigal, people spend on average 3 billion hours a week playing video games. These games are intensely engaging, satisfying, and demand great concentration on the part of the player. So what if were able to get all those people playing games that dealt with poverty, obesity, and other world crises? Could we have an “epic win” for the world?